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One more update for the day.
Here's the chrome piece that goes on the hood.
I think I'm making pretty good progress on this, a few hours here and there on the weekends. I'm just about done modeling the body, have to add the trim around the windows, details on the hood, door handles, that sort of thing. Then it's the grill, tail lights, bumpers and tires, after that I'll work on the interior. I plan to unwrap it before most of that though.
I have the doors, windows, hood and trunk detached so it can be posed when it's rigged.
I don't like how many lines lead to the tail lights but given how the "sharp edge" on the car goes it seemed unavoidable.
So far the body has 994 polys, and only six of them are triangles. That also seemed unavoidable unless I wanted the poly count to skyrocket, again because of the "sharp edge."
It's fairly late so not many words this time. I worked on the front some, as well as the back of the door, I'll have to post that later as I think I'm starting to think my desk chair would be a good place to sleep.
I decided that modeling something that isn't scifi would be good. So I started modeling a 68 Barracuda fast back.
Here's the line flow of it. It took about two to three hours to get to this point, finding the references, couple lights, fiddling with shaders and rendering. I think the next step will be to unwrap it before I put too much detail into it.
Here's a temp shader, and proof that I need to work on rounding a few things off and separating pieces so the hood and doors can open.
I know it seems like there's been a creative drought here, and there sort of has. The last few months has been preparing paperwork for my fiance's visa, which is quite a lengthy and involved process, but is now nearing it's end and I'll be updating again. I have a few drawings I'd like to scan and some 3D rattling around in my head I'd like to get out.